
that way I've a visible view of the 'collision point'.Īnother cause could be the sprite's origin point, that determines at which position the x and y appears, and that the sprite by turning collides with the wall itself.

When I face with collision problems, I'll use a crosshair sprite, and draw it at the same position as where it should be colliding.

Is it turning back to the wall after a short while, or is it stuck and is flickering to left and right rapidly? Both could involve that the collision point isn't updating well.
